๐Ÿ”ป

Turn Order

Start of Turn

  • Armies, Messengers and all Agents of the Crown move.
  • Building construction finishes. Buildings are demolished.
  • Trades from Offer Exchange actions arrive from other Realms.
  • Resources are produced by the Realm. Upkeep of the Realm is paid.
  • Total available Resources for the turn are calculated.

Action Phase

  • New Year:
    • Assembly begins if one is being hosted.
  • Messengers at their target destination deliver all messages, replies, Treaties and Exchanges to the recipient Ruler.
  • Rulers may take all actions in any order (โš’๏ธEconomic, โš–๏ธ Political, ๐Ÿน Military).

Warfare Phase

Conflicts between Armies with the highest total Might from all participants resolve first.

  • Battles between Armies resolve.
  • Sieges between Garrisons and Armies resolve .

End of Turn

  • Returned Messengers disband. Armies disband if Upkeep was not paid this turn, or if the Disband Army action was taken.
  • Routed and Crippled Armies move back to their Realm.
  • New Year:
    • Assembly ends if one is being hosted.
    • Garrisons replenish.
    • Defeated and Broken Armies return to their Realm.
    • Establish Settlement or Advance Settlement actions proceed to the next stage.
  • Available Resources for the turn are reset to 0.

๐Ÿ‘‘ Rulers 2.0 Basic Rules | โšœ๏ธ Setting up your Game | ๐Ÿบ Regions & Resources |
โญ• Actions and Turns | โš”๏ธ War and Armies | ๐Ÿ“ฐ Character Sheets |
๐Ÿงพ License | ๐Ÿ… Support Rulers | ๐Ÿ’พ Versions |